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Ign mass effect 3 endings
Ign mass effect 3 endings












ign mass effect 3 endings

"And so the Renegade option was like Shepard just goes, ‘Go f*** yourself,’ and he rips himself out of the thing and he starts blowing up the f******… the room in the Citadel where the stuff is kept, which then causes the Citadel to detonate, because it was in the middle of doing something and he f**** it all up," Wilkinson said. However, the outcomes were a bit different. So, then the conversation was really like her going, ‘This is the chance to evolve everything, we can move everything forward.’"Īfter this initial conversation, Shepard would have some choices, much like those found in Mass Effect 3.

ign mass effect 3 endings

"She was their queen, but she proposed things the Reapers didn’t like so they basically just locked her away inside the Citadel and just never ever listened to her again. I think it was a queen? And he had this conversation with the queen, and the queen basically said, ‘the way the Reapers keep going, this isn’t sustainable, blah blah blah blah blah blah, we have to evolve, but we’re incapable of evolution because of the limitations of our AI and stuff like that.’ "I actually had him just plug himself into the Citadel, and then within a virtual world he has a conversation with what was described as a god of the Reapers. "At that point, Shepard was so augmented with like electronic bits and all the rest of this s***," Wilkonson said. He shared the original plans for the Paragon, Renegade, and Synthesis endings and how it all began by Shepard plugging himself into The Citadel. While they are not radically different from what ended up being part of Mass Effect 3, one of the big changes did involve the Queen of the Reapers confronting Shepard at the end as opposed to The Catalyst/Intelligence/Star Child.

ign mass effect 3 endings

Wilkinson continued to share a bit more about his early work on Mass Effect 3's ending, including his original plans for them. "In fact, he picked blue and red because they referred to what was originally being talked about as the ‘Paragon’ and ‘Renegade’ choices, and the green was just… the other one.” "According to Wilkinson, he chose these three colors as an easy way to differentiate between his work across the three endings and hadn’t necessarily expected them to end up in the final product," People Make Games' Chris Bratt said. When people talk about the endings of Mass Effect 3, they usually always bring up that they were more or less boiled down to three choices - represented by the colors blue, red and green - that were all very similar to each other and didn't quite factor in the player's choices as was expected.Īccording to ex-BioWare Montreal animation director Dave Wilkinson, these color choices were used early on to help him differentiate between his work on the multiple endings and he didn't think they would actually make it into the game.














Ign mass effect 3 endings